New : updated version without the need for DromED (using Telliamed's 'LazyTaffer'
instead)
Author : -gnartsch-
Version: 0.5.9
Updated: 02/25/2017
Changes to initial document indicated in red.
"The Trickster's loot locator" is a small Java-program that allows
you to generate a lootmap & lootlist for any Thief1, ThiefGold or Thief
2 mission.
The lootlist is created for every difficulty setting (Normal, Hard, Expert)
and tells you what loot is availlable.
The lootmap gives you an idea on where about the loot is located that you
are (still) looking for - which is in case you KNOW what loot you HAVE
already.
The map is created from the coordinates created by the DromED report, however :
What the lootmap will NOT tell you :
Also, depending on the design of a mission, the total loot reported MAY
DIFFER from the maximum loot reported in the stats screen in Thief.
E.g. in case you (Garrett) would be required to hand of some item to someone,
this would be cut from the total in the game.
Known issues :
Future Enhancements :
Look the example on the left :
In cell (X4/Y7) loot can be found in 2 different levels (Z0 and Z1).
In level Z0, there is one room named 'ButlersNorth'. Within that room the following loot can be found:
2 CopperCoinStacks(Copper$), 2 SilverCoinStack(Silver$) and 2 CandleSticks
(only in difficulty Normal)
In level Z1 (above Z0), there are 2 rooms (in case the mission-author did
a good job in tagging the rooms in his mission) named 'EastParlor' and 'EastWestWing'.
The Necklace is availlable only in Hard and Expert.
Note that you may hover with the mouse over each item in your browser to get some more information (e.g. the full name of the item and its value worth in Gold/Gems/Goods).
Z1 | Z-position (starting from 0 where the 'lowest' loot is located) By default, each higher number roughly correlates to a higher level within a typical mansion/house |
GreatHall | Name of the room/area (if provided by the mission author and availlable with DromEd reports only) |
3 Coins (20) | 3 individual coins located more or less close to each other (within the same 'cell') |
>Copper$ (5) (FootLocker)< | 1 CopperCoinStack which is contained(><) within a (FootLocker). So the loot can probably not be frobbed, but will be obtained by opening the container (lockbox, footlocker, safe, etc.) |
>* Purse (100) (MaleServ1)< | A purse contained(><) within (MaleServ1). The label (MaleServ1) indicates that you will find it rather worn on a person instead of being
located within some container. LazyTaffer only : The * points out that this is considered to be a PickPocket. Besides loot also PickPockets on other equipment (like keys, weapons, potions) are pointed out this way. |
§ Prized Poker | A 'Prized Poker', which happens to be a Special(§) item. It may be important for some specific objective or bonus objective, but typically has no loot-value. |
2 FineWine (50)HE | 2 FineWine, availlable on Hard and Expert only |
? S1 Up/Down Switch | Secret #1. Given the name, the secret is obviously triggered by a switch. |
? S2 RedGemX (125) | Secret #2. A secret loot-item (a red gem). Frobbing it will also trigger the secret. |
?! S3 FindSecretTrap > ! T3 GateSmall (GateSmall) < |
Secret #3. The '!' indicates that there is an external trigger, which may
be located in a perfectly different place in the map. E.g. you may find this if there is a secret room, which has 2 possible entries. Check the map to find where the triggers are. The triggers have the same number as the corresponding secret. E.g. T3 triggers S3. |
> Purse (300) (Starting Point) < |
Items with green color are considered to be part of your 'starting gear'.
Some missions give you some money upfront that you may decide to spend
in a shop. Off course, this money is not considered as loot in the statistics. |
Broadhead Arrow (200) | An item that you may buy in an in-game shop. Off course, it's value is not added to the loot-count. |
A good example what the lootmap & lootlist may look like can be found in Thief 2 - The Metal Age - Running Interference or see the sample extract below.
TTLL v0.5.9 (ttll-0_5_9.zip, 95 KB)
After download, extract to any folder of your choice.
In order to use "The Trickster's loot locator" you need :
Lazytaffer
lootlist.exe C:\Games\Thief2\miss1.mis > RunningInterference.txt
ttll.bat -i:RunningInterference.txt
RunningInterference.html
DromED
ttll.bat -i:RunningInterference.rep
RunningInterference.html
Note: TTLL provides a couple of command-line parameters that allow to
To see all possible commands, call ttll.bat from the command-line as follows:
ttll.bat /h
Sample: Generate report for campaign 'Thief (Gold) - The Dark Project' with mission name 'Down in the Bonehoard' from file "TGmiss4.rep" and create a HTML-file named "TGmiss4.html" using automap (which will cause 20 rows and columns to be produced in maximum in the map per default)
ttll.bat -c:"Thief (Gold) - The Dark Project" -m:"Down in the Bonehoard" -i:"samples\TGmiss4.rep" -o:"samples\TGmiss4.html" /automap
Thief (Gold) - The Dark Project
|
Thief 2 - The Metal Age
|