Thief 2 : The Metal Age - Shipping ... and Receiving

Produced with TTLL - "The Trickster's Loot Locator" - (Version : 0.5.9, created by : -gnartsch-, 02/25/2017)

Lootmap

     X0        X1        X2        X3        X4        X5        X6        X7        X8        X9        X10        X11     
 Y21 Z1 tourquoise room
Spice (20)
Z0 tourquoise room
FineWine (25)
Statue (15)
 Z0 0_000
Flashbomb [NH]
Flashbomb [N]
       Z0 HamConvArea
WaterCrystal
Z0 HamConvArea
Statue (15)
 Y21 
 Y20 Z0 0_005
Statue (15)
Z3 Bld-A Main Office
TGrVase (50)
 Z1 vo trig
SNugget (50)
Flashbomb
 Z1 1_000 0928
Crystal (25)
       Y20 
 Y19   Z3 Bld-A Main Office
Purse (75)
(MoneyBox) <
Z1 vo trig
Crystal (25)
WaterCrystal
Z2 1_000 0928
GGlasses (50)
   Z3 2_010 0590
BroadArrow
BroadArrow [N]
Z2 2_010 0590
NoiseArrow [N]
NoiseArrow
Z1 1_001 6013
Statue (15)
1_006 0590
GHammer (25)
(FootLocker) <
Z2 2_000 6013a
Scroll (50)
(Safe) <
   Y19 
 Y18    Z1 1_007 0624
HealingPotion
Z1 DanteConvOutside
Arrow*3
13 BroadArrow
  Z1 1_001 6013
SNugget (50)
1_006 0590
WaterCrystal
     Y18 
 Y17 Z0 0_005
BroadArrow [NH]
    Z0 DanteConvOutside
BroadArrow [NH]
 Z1 1_008 0266
Candle (50)
Z1 1_011 5188
Cylinder (50)
    Y17 
 Y16   Z1 1_003 6937
Statue (15)
   Z3 2_009 7933
DPlate (10)
OPlate (10)
Z1 1_008 0266
Copper$ (5)
Z3 2_009 7933
CPlate (10)
DPlate (10)
DPlate (10)
DPlate (10)
DPlate (10)
Z1 1_008 0266
GDice (50)
(Safe) <
1_011 5188
Flute (25)
Z3 2_009 7933
DPlate (10)
Z2 1_004 7933
Gem (100)
    Y16 
 Y15 Z3 2_004 6937b
Coin (5)
TPVase (25)
Z3 2_004 6937b
Purse (50)
(MoneyBox) <
Z1 1_003 6937
Statue (15)
Statue (15)
Statue (15)
EarthCrystal
Z1 1_003 6937
Coins (50)
(MoneyBox) <
     Z4 2_009 7933
GGoblet (25)
(FootLocker) <
Z2 2_009 7933
DRing (50)
(FootLocker) <
  Z0 0_004
BroadArrow [NH]
 Y15 
 Y14 Z1 0_009
Flashbomb
HealingPotion [N]
            Y14 
 Y13  Z0 0_009
Flashbomb
NoiseArrow
           Y13 
 Y12              Y12 
 Y11         Z0 3_003 stairs
Coins (20) [N]
(MoneyBox) <
    Y11 
 Y10         Z4 4_006 conference room
DPlate (10)
Coins (5)
Z3 4_003 rareartifacts
Tapestry (20)
Z3 4_003 rareartifacts
Canope (25)
Z2 4_003 rareartifacts
BigJar (20)
   Y10 
 Y9         Z2 4_009 office
Gold$ (25) [N]
Z1 3_004 spice area
Spice (20)
Z2 4_003 rareartifacts
GreenJar (20)
Silver$ (12) [N]
Z4 4_007 rampones office
Candle (50)
  Y9 
 Y8              Y8 
 Y7      Z0 3_004 spice area
Spice (20)
  Z1 3_004 spice area
Spice (20)
    Y7 
 Y6      Z2 osterlind trig
Spice (20)
       Y6 
 Y5              Y5 
 Y4              Y4 
 Y3              Y3 
 Y2              Y2 
 Y1      Z1 ocean
Candle (25)
FineWine (25)
(SeaChest) <
 Z1 ocean
Spice (20)
(ThiefMale) <
     Y1 
 Y0      Z1 ocean
GNugget (100)
(SeaChest) <
Z0 ocean
FineWine (50)
Z0 ocean
Spice (20)
     Y0 
     X0        X1        X2        X3        X4        X5        X6        X7        X8        X9        X10        X11     
Note: North direction should be at the top

Summary

NORMALHARDEXPERT
NameLabelSpecialNum*Value (Gold,Gems,Goods)=Summe (Gold,Gems,Goods)
CoinCoin1*5   (5,0,0)=5   (5,0,0)
CollectionPlateCPlate1*10   (0,0,10)=10   (0,0,10)
CopperCoinStackCopper$2*5   (5,0,0)=10   (10,0,0)
CrystalChunkCrystal3*25   (0,25,0)=75   (0,75,0)
Dec_Plate1DPlate1*10   (0,0,10)=10   (0,0,10)
Dec_Plate2DPlate1*10   (0,0,10)=10   (0,0,10)
Dec_Plate3DPlate2*10   (0,0,10)=20   (0,0,20)
Dec_Plate4DPlate1*10   (0,0,10)=10   (0,0,10)
Dec_Plate5DPlate1*10   (0,0,10)=10   (0,0,10)
Dec_Plate6DPlate1*10   (0,0,10)=10   (0,0,10)
FineWineFineWine2*25   (0,0,25)=50   (0,0,50)
FineWineFineWine1*50   (0,0,50)=50   (0,0,50)
FluteFlute1*25   (0,0,25)=25   (0,0,25)
GemRingDRing1*50   (0,50,0)=50   (0,50,0)
GemstoneGem1*100   (0,100,0)=100   (0,100,0)
GoldCStickCandle2*50   (50,0,0)=100   (100,0,0)
GoldCStickCandle1*25   (25,0,0)=25   (25,0,0)
GoldCoinStackGold$[N] 2*25   (25,0,0)=50   (50,0,0)
GoldDiceGDice1*50   (50,0,0)=50   (50,0,0)
GoldEyeglassesGGlasses1*50   (50,0,0)=50   (50,0,0)
GoldGobletGGoblet1*25   (25,0,0)=25   (25,0,0)
GoldHammerGHammer1*25   (25,0,0)=25   (25,0,0)
GoldNuggetGNugget1*100   (100,0,0)=100   (100,0,0)
LC_CanopicJarCanope1*25   (0,0,25)=25   (0,0,25)
LC_Jar1BigJar1*20   (0,0,20)=20   (0,0,20)
LC_Jar3GreenJar1*20   (0,0,20)=20   (0,0,20)
LC_TapestryTapestry2*20   (0,0,20)=40   (0,0,40)
OrnatePlateOPlate1*10   (0,0,10)=10   (0,0,10)
PursePurse1*75   (75,0,0)=75   (75,0,0)
PursePurse1*50   (50,0,0)=50   (50,0,0)
ScatteredCoinsCoins1*50   (50,0,0)=50   (50,0,0)
ScatteredCoinsCoins4*5   (5,0,0)=20   (20,0,0)
ScatteredCoinsCoins[N] 3*20   (20,0,0)=60   (60,0,0)
SilverCoinStackSilver$[N] 3*12   (12,0,0)=36   (36,0,0)
SilverNuggetSNugget2*50   (50,0,0)=100   (100,0,0)
TrVaseGreenTGrVase1*50   (0,0,50)=50   (0,0,50)
TrVasePurpTPVase1*25   (0,0,25)=25   (0,0,25)
Unrolled ScrollScroll1*50   (0,0,50)=50   (0,0,50)
blackhearts recordingCylinder1*50   (0,0,50)=50   (0,0,50)
spiceSpice7*20   (0,0,20)=140   (0,0,140)
stat1Statue1*15   (0,0,15)=15   (0,0,15)
stat2Statue1*15   (0,0,15)=15   (0,0,15)
stat3Statue2*15   (0,0,15)=30   (0,0,30)
stat4Statue1*15   (0,0,15)=15   (0,0,15)
stat6Statue2*15   (0,0,15)=30   (0,0,30)
stat7Statue1*15   (0,0,15)=15   (0,0,15)
BothLockPicksLockPicksPowerup 1
EarthCrystalEarthCrystalPowerup 2
FlashbombFlashbombPowerup 3
FlashbombFlashbomb[N] Powerup 2
FlashbombFlashbomb[NH] Powerup 1
HealingPotionHealingPotionPowerup 1
HealingPotionHealingPotion[N] Powerup 2
HealingPotionHealingPotionPowerup*3 1
LockPickLGLockPickLGPowerup 1
LockPickSMLockPickSMPowerup 1
QuivArrowArrowPowerup*3 13
RopeArrowRopeArrowPowerup 2
WaterCrystalWaterCrystalPowerup 3
WaterCrystalWaterCrystalPowerup*3 1
broadheadBroadArrowPowerup 18
broadheadBroadArrow[N] Powerup 4
broadheadBroadArrow[NH] Powerup 3
loadout broadheadsloadout broadheads[N] Powerup*35 1
noiseNoiseArrowPowerup 3
noiseNoiseArrow[N] Powerup 2
store broadheadstore broadheadPowerup*15 1
store flashbombstore flashbombPowerup*3 1
store mossstore mossPowerup 1
store waterstore waterPowerup*5 1

Loot : 1811   (Gold: 831, Gems: 225, Goods: 755)    from   70 items
Secrets : 14
Powerups : 69

NameLabelSpecialNum*Value (Gold,Gems,Goods)=Summe (Gold,Gems,Goods)
CoinCoin1*5   (5,0,0)=5   (5,0,0)
CollectionPlateCPlate1*10   (0,0,10)=10   (0,0,10)
CopperCoinStackCopper$2*5   (5,0,0)=10   (10,0,0)
CrystalChunkCrystal3*25   (0,25,0)=75   (0,75,0)
Dec_Plate1DPlate1*10   (0,0,10)=10   (0,0,10)
Dec_Plate2DPlate1*10   (0,0,10)=10   (0,0,10)
Dec_Plate3DPlate2*10   (0,0,10)=20   (0,0,20)
Dec_Plate4DPlate1*10   (0,0,10)=10   (0,0,10)
Dec_Plate5DPlate1*10   (0,0,10)=10   (0,0,10)
Dec_Plate6DPlate1*10   (0,0,10)=10   (0,0,10)
FineWineFineWine2*25   (0,0,25)=50   (0,0,50)
FineWineFineWine1*50   (0,0,50)=50   (0,0,50)
FluteFlute1*25   (0,0,25)=25   (0,0,25)
GemRingDRing1*50   (0,50,0)=50   (0,50,0)
GemstoneGem1*100   (0,100,0)=100   (0,100,0)
GoldCStickCandle2*50   (50,0,0)=100   (100,0,0)
GoldCStickCandle1*25   (25,0,0)=25   (25,0,0)
GoldDiceGDice1*50   (50,0,0)=50   (50,0,0)
GoldEyeglassesGGlasses1*50   (50,0,0)=50   (50,0,0)
GoldGobletGGoblet1*25   (25,0,0)=25   (25,0,0)
GoldHammerGHammer1*25   (25,0,0)=25   (25,0,0)
GoldNuggetGNugget1*100   (100,0,0)=100   (100,0,0)
LC_CanopicJarCanope1*25   (0,0,25)=25   (0,0,25)
LC_Jar1BigJar1*20   (0,0,20)=20   (0,0,20)
LC_Jar3GreenJar1*20   (0,0,20)=20   (0,0,20)
LC_TapestryTapestry2*20   (0,0,20)=40   (0,0,40)
OrnatePlateOPlate1*10   (0,0,10)=10   (0,0,10)
PursePurse1*75   (75,0,0)=75   (75,0,0)
PursePurse1*50   (50,0,0)=50   (50,0,0)
ScatteredCoinsCoins1*50   (50,0,0)=50   (50,0,0)
ScatteredCoinsCoins4*5   (5,0,0)=20   (20,0,0)
SilverNuggetSNugget2*50   (50,0,0)=100   (100,0,0)
TrVaseGreenTGrVase1*50   (0,0,50)=50   (0,0,50)
TrVasePurpTPVase1*25   (0,0,25)=25   (0,0,25)
Unrolled ScrollScroll1*50   (0,0,50)=50   (0,0,50)
blackhearts recordingCylinder1*50   (0,0,50)=50   (0,0,50)
spiceSpice7*20   (0,0,20)=140   (0,0,140)
stat1Statue1*15   (0,0,15)=15   (0,0,15)
stat2Statue1*15   (0,0,15)=15   (0,0,15)
stat3Statue2*15   (0,0,15)=30   (0,0,30)
stat4Statue1*15   (0,0,15)=15   (0,0,15)
stat6Statue2*15   (0,0,15)=30   (0,0,30)
stat7Statue1*15   (0,0,15)=15   (0,0,15)
BothLockPicksLockPicksPowerup 1
EarthCrystalEarthCrystalPowerup 2
FlashbombFlashbombPowerup 3
FlashbombFlashbomb[NH] Powerup 1
HealingPotionHealingPotionPowerup 1
HealingPotionHealingPotionPowerup*3 1
LockPickLGLockPickLGPowerup 1
LockPickSMLockPickSMPowerup 1
QuivArrowArrowPowerup*3 13
RopeArrowRopeArrowPowerup 2
WaterCrystalWaterCrystalPowerup 3
WaterCrystalWaterCrystalPowerup*3 1
broadheadBroadArrowPowerup 18
broadheadBroadArrow[NH] Powerup 3
broadheadBroadArrow[HE] Powerup*20 1
noiseNoiseArrowPowerup 3
store broadheadstore broadheadPowerup*15 1
store flashbombstore flashbombPowerup*3 1
store mossstore mossPowerup 1
store waterstore waterPowerup*5 1

Loot : 1665   (Gold: 685, Gems: 225, Goods: 755)    from   62 items
Secrets : 14
Powerups : 59

NameLabelSpecialNum*Value (Gold,Gems,Goods)=Summe (Gold,Gems,Goods)
CoinCoin1*5   (5,0,0)=5   (5,0,0)
CollectionPlateCPlate1*10   (0,0,10)=10   (0,0,10)
CopperCoinStackCopper$2*5   (5,0,0)=10   (10,0,0)
CrystalChunkCrystal3*25   (0,25,0)=75   (0,75,0)
Dec_Plate1DPlate1*10   (0,0,10)=10   (0,0,10)
Dec_Plate2DPlate1*10   (0,0,10)=10   (0,0,10)
Dec_Plate3DPlate2*10   (0,0,10)=20   (0,0,20)
Dec_Plate4DPlate1*10   (0,0,10)=10   (0,0,10)
Dec_Plate5DPlate1*10   (0,0,10)=10   (0,0,10)
Dec_Plate6DPlate1*10   (0,0,10)=10   (0,0,10)
FineWineFineWine2*25   (0,0,25)=50   (0,0,50)
FineWineFineWine1*50   (0,0,50)=50   (0,0,50)
FluteFlute1*25   (0,0,25)=25   (0,0,25)
GemRingDRing1*50   (0,50,0)=50   (0,50,0)
GemstoneGem1*100   (0,100,0)=100   (0,100,0)
GoldCStickCandle2*50   (50,0,0)=100   (100,0,0)
GoldCStickCandle1*25   (25,0,0)=25   (25,0,0)
GoldDiceGDice1*50   (50,0,0)=50   (50,0,0)
GoldEyeglassesGGlasses1*50   (50,0,0)=50   (50,0,0)
GoldGobletGGoblet1*25   (25,0,0)=25   (25,0,0)
GoldHammerGHammer1*25   (25,0,0)=25   (25,0,0)
GoldNuggetGNugget1*100   (100,0,0)=100   (100,0,0)
LC_CanopicJarCanope1*25   (0,0,25)=25   (0,0,25)
LC_Jar1BigJar1*20   (0,0,20)=20   (0,0,20)
LC_Jar3GreenJar1*20   (0,0,20)=20   (0,0,20)
LC_TapestryTapestry2*20   (0,0,20)=40   (0,0,40)
OrnatePlateOPlate1*10   (0,0,10)=10   (0,0,10)
PursePurse1*75   (75,0,0)=75   (75,0,0)
PursePurse1*50   (50,0,0)=50   (50,0,0)
ScatteredCoinsCoins1*50   (50,0,0)=50   (50,0,0)
ScatteredCoinsCoins4*5   (5,0,0)=20   (20,0,0)
SilverNuggetSNugget2*50   (50,0,0)=100   (100,0,0)
TrVaseGreenTGrVase1*50   (0,0,50)=50   (0,0,50)
TrVasePurpTPVase1*25   (0,0,25)=25   (0,0,25)
Unrolled ScrollScroll1*50   (0,0,50)=50   (0,0,50)
blackhearts recordingCylinder1*50   (0,0,50)=50   (0,0,50)
spiceSpice7*20   (0,0,20)=140   (0,0,140)
stat1Statue1*15   (0,0,15)=15   (0,0,15)
stat2Statue1*15   (0,0,15)=15   (0,0,15)
stat3Statue2*15   (0,0,15)=30   (0,0,30)
stat4Statue1*15   (0,0,15)=15   (0,0,15)
stat6Statue2*15   (0,0,15)=30   (0,0,30)
stat7Statue1*15   (0,0,15)=15   (0,0,15)
BothLockPicksLockPicksPowerup 1
EarthCrystalEarthCrystalPowerup 2
FlashbombFlashbombPowerup 3
HealingPotionHealingPotionPowerup 1
HealingPotionHealingPotionPowerup*3 1
LockPickLGLockPickLGPowerup 1
LockPickSMLockPickSMPowerup 1
QuivArrowArrowPowerup*3 13
RopeArrowRopeArrowPowerup 2
WaterCrystalWaterCrystalPowerup 3
WaterCrystalWaterCrystalPowerup*3 1
broadheadBroadArrowPowerup 18
broadheadBroadArrow[HE] Powerup*20 1
noiseNoiseArrowPowerup 3
store broadheadstore broadheadPowerup*15 1
store flashbombstore flashbombPowerup*3 1
store mossstore mossPowerup 1
store waterstore waterPowerup*5 1

Loot : 1665   (Gold: 685, Gems: 225, Goods: 755)    from   62 items
Secrets : 14
Powerups : 55


Complete lootlist

NameLabelCountValue(Gold,Gems,Goods)DiffSpecialRoomContainerContIDItemIDCoordinatesCellDescription
CoinCoin15(5, 0, 0)2_004 6937b1207(74,-88,17)(0,15,3)A Coin (1207) at 74 -88 17 room 2_004 6937b vals { 5; 0; 0; [None]}
CollectionPlateCPlate110(0, 0, 10)2_009 79331123(49,91,18)(7,16,3)A CollectionPlate (1123) at 49 91 18 room 2_009 7933 vals { 0; 0; 10; [None]}
CopperCoinStackCopper$15(5, 0, 0)1_008 0266908(46,57,-4)(6,16,1)A CopperCoinStack (908) at 46 57 -4 room 1_008 0266 vals { 5; 0; 0; [None]}
CopperCoinStackCopper$15(5, 0, 0)1_008 0266909(48,58,-4)(6,16,1)A CopperCoinStack (909) at 48 58 -4 room 1_008 0266 vals { 5; 0; 0; [None]}
CrystalChunkCrystal125(0, 25, 0)1_000 09281077(-51,26,4)(5,20,1)A CrystalChunk (1077) at -51 26 4 room 1_000 0928 vals { 0; 25; 0; [None]}
CrystalChunkCrystal125(0, 25, 0)1_000 09281078(-44,26,-1)(5,20,1)A CrystalChunk (1078) at -44 26 -1 room 1_000 0928 vals { 0; 25; 0; [None]}
CrystalChunkCrystal125(0, 25, 0)vo trig1108(-36,-17,-3)(3,19,1)A CrystalChunk (1108) at -36 -17 -3 room vo trig vals { 0; 25; 0; [None]}
Dec_Plate1DPlate110(0, 0, 10)2_009 793311(49,95,19)(8,16,3)A Dec_Plate1 (11) at 49 95 19 room 2_009 7933 vals { 0; 0; 10; [None]}
Dec_Plate2DPlate110(0, 0, 10)2_009 793312(49,90,19)(7,16,3)A Dec_Plate2 (12) at 49 90 19 room 2_009 7933 vals { 0; 0; 10; [None]}
Dec_Plate3DPlate110(0, 0, 10)2_009 793313(49,82,19)(7,16,3)A Dec_Plate3 (13) at 49 82 19 room 2_009 7933 vals { 0; 0; 10; [None]}
Dec_Plate3DPlate110(0, 0, 10)4_006 conference room1014(201,101,39)(8,10,4)A Dec_Plate3 (1014) at 201 101 39 room 4_006 conference room vals { 0; 0; 10; [None]}
Dec_Plate4DPlate110(0, 0, 10)2_009 793314(49,76,19)(7,16,3)A Dec_Plate4 (14) at 49 76 19 room 2_009 7933 vals { 0; 0; 10; [None]}
Dec_Plate5DPlate110(0, 0, 10)2_009 793315(49,71,19)(7,16,3)A Dec_Plate5 (15) at 49 71 19 room 2_009 7933 vals { 0; 0; 10; [None]}
Dec_Plate6DPlate110(0, 0, 10)2_009 793316(49,64,19)(6,16,3)A Dec_Plate6 (16) at 49 64 19 room 2_009 7933 vals { 0; 0; 10; [None]}
FineWineFineWine125(0, 0, 25)tourquoise room528(-81,-105,-8)(0,21,0)A FineWine (528) at -81 -105 -8 room tourquoise room vals { 0; 0; 25; [None]}
FineWineFineWine125(0, 0, 25)oceanSeaChest11751133(422,40,-7)(5,1,1)A FineWine (1133) at 422 40 -7 room ocean in A SeaChest (1175) vals { 0; 0; 25; [None]}
FineWineFineWine150(0, 0, 50)ocean2023(451,61,-19)(6,0,0)A FineWine (2023) at 451 61 -19 room ocean vals { 0; 0; 50; [None]}
FluteFlute125(0, 0, 25)1_011 51881023(41,87,-5)(7,16,1)A Flute (1023) at 41 87 -5 room 1_011 5188 vals { 0; 0; 25; [None]}
GemRingDRing150(0, 50, 0)2_009 7933FootLocker12511290(86,103,15)(8,15,2)A GemRing (1290) at 86 103 15 room 2_009 7933 in A FootLocker (1251) vals { 0; 50; 0; [None]}
GemstoneGem1100(0, 100, 0)1_004 79331221(55,97,6)(8,16,2)A Gemstone (1221) at 55 97 6 room 1_004 7933 vals { 0; 100; 0; [None]}
GoldCStickCandle150(50, 0, 0)4_007 rampones office1143(219,161,40)(10,9,4)A GoldCStick (1143) at 219 161 40 room 4_007 rampones office vals { 50; 0; 0; [None]}
GoldCStickCandle150(50, 0, 0)1_008 0266895(31,74,-6)(7,17,1)A GoldCStick (895) at 31 74 -6 room 1_008 0266 vals { 50; 0; 0; [None]}
GoldCStickCandle125(25, 0, 0)ocean1167(433,23,-4)(5,1,1)A GoldCStick (1167) at 433 23 -4 room ocean vals { 25; 0; 0; [None]}
GoldCoinStackGold$125(25, 0, 0)N4_009 office1444(234,111,15)(8,9,2)A GoldCoinStack (1444) at 234 111 15 room 4_009 office Diff N vals { 25; 0; 0; [None]}
GoldCoinStackGold$125(25, 0, 0)N4_009 office1457(236,112,15)(8,9,2)A GoldCoinStack (1457) at 236 112 15 room 4_009 office Diff N vals { 25; 0; 0; [None]}
GoldDiceGDice150(50, 0, 0)1_008 0266Safe19591008(39,81,-6)(7,16,1)A GoldDice (1008) at 39 81 -6 room 1_008 0266 in A Safe (1959) vals { 50; 0; 0; [None]}
GoldEyeglassesGGlasses150(50, 0, 0)1_000 09281067(-30,3,6)(4,19,2)A GoldEyeglasses (1067) at -30 3 6 room 1_000 0928 vals { 50; 0; 0; [None]}
GoldGobletGGoblet125(25, 0, 0)2_009 7933FootLocker11461145(75,115,31)(8,15,4)A GoldGoblet (1145) at 75 115 31 room 2_009 7933 in A FootLocker (1146) vals { 25; 0; 0; [None]}
GoldHammerGHammer125(25, 0, 0)1_006 0590FootLocker1833299(-12,104,1)(8,19,1)A GoldHammer (299) at -12 104 1 room 1_006 0590 in A FootLocker (1833) vals { 25; 0; 0; [None]}
GoldNuggetGNugget1100(100, 0, 0)oceanSeaChest20755(453,40,-7)(5,0,1)A GoldNugget (755) at 453 40 -7 room ocean in A SeaChest (20) vals { 100; 0; 0; [None]}
LC_CanopicJarCanope125(0, 0, 25)4_003 rareartifacts1787(193,133,18)(9,10,3)A LC_CanopicJar (1787) at 193 133 18 room 4_003 rareartifacts vals { 0; 0; 25; [None]}
LC_Jar1BigJar120(0, 0, 20)4_003 rareartifacts1791(192,119,12)(9,10,2)A LC_Jar1 (1791) at 192 119 12 room 4_003 rareartifacts vals { 0; 0; 20; [None]}
LC_Jar3GreenJar120(0, 0, 20)4_003 rareartifacts1790(223,124,15)(9,9,2)A LC_Jar3 (1790) at 223 124 15 room 4_003 rareartifacts vals { 0; 0; 20; [None]}
LC_TapestryTapestry120(0, 0, 20)4_003 rareartifacts1788(195,110,22)(8,10,3)A LC_Tapestry (1788) at 195 110 22 room 4_003 rareartifacts vals { 0; 0; 20; [None]}
LC_TapestryTapestry120(0, 0, 20)4_003 rareartifacts1789(192,109,17)(8,10,3)A LC_Tapestry (1789) at 192 109 17 room 4_003 rareartifacts vals { 0; 0; 20; [None]}
OrnatePlateOPlate110(0, 0, 10)2_009 79331125(48,67,18)(6,16,3)An OrnatePlate (1125) at 48 67 18 room 2_009 7933 vals { 0; 0; 10; [None]}
PursePurse175(75, 0, 0)Bld-A Main OfficeMoneyBox14551456(-25,-47,23)(2,19,3)A Purse (1456) at -25 -47 23 room Bld-A Main Office in A MoneyBox (1455) vals { 75; 0; 0; [None]}
PursePurse150(50, 0, 0)2_004 6937bMoneyBox12121214(74,-71,17)(1,15,3)A Purse (1214) at 74 -71 17 room 2_004 6937b in A MoneyBox (1212) vals { 50; 0; 0; [None]}
ScatteredCoinsCoins150(50, 0, 0)1_003 6937MoneyBox535273(66,-50,-6)(2,15,1)A ScatteredCoins (273) at 66 -50 -6 room 1_003 6937 in A MoneyBox (535) vals { 50; 0; 0; [None]}
ScatteredCoinsCoins15(5, 0, 0)4_006 conference room1836(204,102,39)(8,10,4)A ScatteredCoins (1836) at 204 102 39 room 4_006 conference room vals { 5; 0; 0; [None]}
ScatteredCoinsCoins15(5, 0, 0)4_006 conference room1837(206,102,39)(8,10,4)A ScatteredCoins (1837) at 206 102 39 room 4_006 conference room vals { 5; 0; 0; [None]}
ScatteredCoinsCoins15(5, 0, 0)4_006 conference room1838(206,102,39)(8,10,4)A ScatteredCoins (1838) at 206 102 39 room 4_006 conference room vals { 5; 0; 0; [None]}
ScatteredCoinsCoins15(5, 0, 0)4_006 conference room1839(206,102,39)(8,10,4)A ScatteredCoins (1839) at 206 102 39 room 4_006 conference room vals { 5; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)N3_003 stairsMoneyBox14421461(173,101,-11)(8,11,0)A ScatteredCoins (1461) at 173 101 -11 room 3_003 stairs in A MoneyBox (1442) Diff N vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)N3_003 stairsMoneyBox14421462(173,101,-11)(8,11,0)A ScatteredCoins (1462) at 173 101 -11 room 3_003 stairs in A MoneyBox (1442) Diff N vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)N3_003 stairsMoneyBox14421463(173,101,-11)(8,11,0)A ScatteredCoins (1463) at 173 101 -11 room 3_003 stairs in A MoneyBox (1442) Diff N vals { 20; 0; 0; [None]}
SilverCoinStackSilver$112(12, 0, 0)N4_003 rareartifacts1445(222,122,14)(9,9,2)A SilverCoinStack (1445) at 222 122 14 room 4_003 rareartifacts Diff N vals { 12; 0; 0; [None]}
SilverCoinStackSilver$112(12, 0, 0)N4_003 rareartifacts1446(222,122,14)(9,9,2)A SilverCoinStack (1446) at 222 122 14 room 4_003 rareartifacts Diff N vals { 12; 0; 0; [None]}
SilverCoinStackSilver$112(12, 0, 0)N4_003 rareartifacts1447(223,122,14)(9,9,2)A SilverCoinStack (1447) at 223 122 14 room 4_003 rareartifacts Diff N vals { 12; 0; 0; [None]}
SilverNuggetSNugget150(50, 0, 0)vo trig1107(-39,-19,-3)(3,20,1)A SilverNugget (1107) at -39 -19 -3 room vo trig vals { 50; 0; 0; [None]}
SilverNuggetSNugget150(50, 0, 0)1_001 60131754(-5,88,-7)(7,18,1)A SilverNugget (1754) at -5 88 -7 room 1_001 6013 vals { 50; 0; 0; [None]}
TrVaseGreenTGrVase150(0, 0, 50)Bld-A Main Office819(-41,-72,17)(1,20,3)A TrVaseGreen (819) at -41 -72 17 room Bld-A Main Office vals { 0; 0; 50; [None]}
TrVasePurpTPVase125(0, 0, 25)2_004 6937b264(74,-88,17)(0,15,3)A TrVasePurp (264) at 74 -88 17 room 2_004 6937b vals { 0; 0; 25; [None]}
Unrolled ScrollScroll150(0, 0, 50)2_000 6013aSafe10111013(-13,133,15)(9,19,2)An Unrolled Scroll (1013) at -13 133 15 room 2_000 6013a in A Safe (1011) vals { 0; 0; 50; [None]}
blackhearts recordingCylinder150(0, 0, 50)1_011 51881148(27,100,-4)(8,17,1)blackhearts recording (1148) at 27 100 -4 room 1_011 5188 vals { 0; 0; 50; [None]}
spiceSpice120(0, 0, 20)3_004 spice area280(283,111,4)(8,7,1)A spice (280) at 283 111 4 room 3_004 spice area vals { 0; 0; 20; [None]}
spiceSpice120(0, 0, 20)oceanThiefMale708283(417,76,-5)(7,1,1)A spice (283) at 417 76 -5 room ocean in A ThiefMale (708) vals { 0; 0; 20; [None]}
spiceSpice120(0, 0, 20)3_004 spice area284(271,31,-9)(5,7,0)A spice (284) at 271 31 -9 room 3_004 spice area vals { 0; 0; 20; [None]}
spiceSpice120(0, 0, 20)osterlind trig285(304,26,14)(5,6,2)A spice (285) at 304 26 14 room osterlind trig vals { 0; 0; 20; [None]}
spiceSpice120(0, 0, 20)3_004 spice area286(231,111,0)(8,9,1)A spice (286) at 231 111 0 room 3_004 spice area vals { 0; 0; 20; [None]}
spiceSpice120(0, 0, 20)ocean287(454,76,-8)(7,0,0)A spice (287) at 454 76 -8 room ocean vals { 0; 0; 20; [None]}
spiceSpice120(0, 0, 20)tourquoise room288(-82,-104,-3)(0,21,1)A spice (288) at -82 -104 -3 room tourquoise room vals { 0; 0; 20; [None]}
stat1Statue115(0, 0, 15)1_003 6937411(66,-57,-2)(1,15,1)A stat1 (411) at 66 -57 -2 room 1_003 6937 vals { 0; 0; 15; [None]}
stat2Statue115(0, 0, 15)1_001 60131501(-28,110,-7)(8,19,1)A stat2 (1501) at -28 110 -7 room 1_001 6013 vals { 0; 0; 15; [None]}
stat3Statue115(0, 0, 15)1_003 6937532(66,-58,-1)(1,15,1)A stat3 (532) at 66 -58 -1 room 1_003 6937 vals { 0; 0; 15; [None]}
stat3Statue115(0, 0, 15)0_0051267(-39,-86,-9)(0,20,0)A stat3 (1267) at -39 -86 -9 room 0_005 vals { 0; 0; 15; [None]}
stat4Statue115(0, 0, 15)1_003 6937529(66,-65,-1)(1,15,1)A stat4 (529) at 66 -65 -1 room 1_003 6937 vals { 0; 0; 15; [None]}
stat6Statue115(0, 0, 15)HamConvArea1914(-84,169,-11)(11,21,0)A stat6 (1914) at -84 169 -11 room HamConvArea vals { 0; 0; 15; [None]}
stat6Statue115(0, 0, 15)tourquoise room1213(-83,-106,-10)(0,21,0)A stat6 (1213) at -83 -106 -10 room tourquoise room vals { 0; 0; 15; [None]}
stat7Statue115(0, 0, 15)1_003 6937534(58,-54,-6)(2,16,1)A stat7 (534) at 58 -54 -6 room 1_003 6937 vals { 0; 0; 15; [None]}
BothLockPicksLockPicks1Powerup Inventory1102ERROR A BothLockPicks (1102) in Inventory
EarthCrystalEarthCrystal1Powerup 1_003 6937274(66,-63,-5)(1,15,1)An EarthCrystal (274) stack 1 at 66 -63 -5 room 1_003 6937
EarthCrystalEarthCrystal1Powerup 1_003 6937275(66,-58,-5)(1,15,1)An EarthCrystal (275) stack 1 at 66 -58 -5 room 1_003 6937
FlashbombFlashbomb1Powerup 0_0092088(109,-95,4)(0,14,1)A Flashbomb (2088) stack 1 at 109 -95 4 room 0_009
FlashbombFlashbomb1Powerup 0_0092089(131,-74,-10)(1,13,0)A Flashbomb (2089) stack 1 at 131 -74 -10 room 0_009
FlashbombFlashbomb1Powerup vo trig1611(-50,-19,-7)(3,20,1)A Flashbomb (1611) stack 1 at -50 -19 -7 room vo trig
FlashbombFlashbomb1NPowerup FootLocker12521253A Flashbomb (1253) stack 1 in A FootLocker (1252) Diff N
FlashbombFlashbomb1NHPowerup 0_0001268(-85,-53,-9)(2,21,0)A Flashbomb (1268) stack 1 at -85 -53 -9 room 0_000 Diff NH
FlashbombFlashbomb1NPowerup 0_0001274(-86,-55,-9)(2,21,0)A Flashbomb (1274) stack 1 at -86 -55 -9 room 0_000 Diff N
HealingPotionHealingPotion1Powerup 1_007 062417(6,-16,-3)(3,18,1)A HealingPotion (17) stack 1 at 6 -16 -3 room 1_007 0624
HealingPotionHealingPotion1NPowerup 0_0092092(106,-94,4)(0,14,1)A HealingPotion (2092) stack 1 at 106 -94 4 room 0_009 Diff N
HealingPotionHealingPotion1NPowerup Inventory384A HealingPotion (384) stack 1 in Inventory Diff N
HealingPotionHealingPotion1Powerup*3 Store511A HealingPotion (511) stack 3 in Store
LockPickLGLockPickLG1Powerup Loadout Cache306886ERROR A LockPickLG (886) in Loadout Cache (306)
LockPickSMLockPickSM1Powerup Loadout Cache306706ERROR A LockPickSM (706) in Loadout Cache (306)
QuivArrowArrow1Powerup*3 DanteConvOutside1287(0,0,0)(4,18,1)A QuivArrow (1287) stack 3 at 0 0 0 room DanteConvOutside
QuivArrowArrow1Powerup*3 bow man12861288A QuivArrow (1288) stack 3 in A bow man (1286)
QuivArrowArrow1Powerup*3 bow man20582059A QuivArrow (2059) stack 3 in A bow man (2058)
QuivArrowArrow1Powerup*3 bowman220642066A QuivArrow (2066) stack 3 in A bowman2 (2064)
QuivArrowArrow1Powerup*3 bowman220672068A QuivArrow (2068) stack 3 in A bowman2 (2067)
QuivArrowArrow1Powerup*3 bowman2787790A QuivArrow (790) stack 3 in A bowman2 (787)
QuivArrowArrow1Powerup*3 bow man20732074A QuivArrow (2074) stack 3 in A bow man (2073)
QuivArrowArrow1Powerup*3 bowman216272081A QuivArrow (2081) stack 3 in A bowman2 (1627)
QuivArrowArrow1Powerup*3 bowman2293294A QuivArrow (294) stack 3 in A bowman2 (293)
QuivArrowArrow1Powerup*3 bow man11571198A QuivArrow (1198) stack 3 in A bow man (1157)
QuivArrowArrow1Powerup*3 TalkyGuard14661467A QuivArrow (1467) stack 3 in TalkyGuard (1466)
QuivArrowArrow1Powerup*3 bowman2272493A QuivArrow (493) stack 3 in A bowman2 (272)
QuivArrowArrow1Powerup*3 bowman22921278A QuivArrow (1278) stack 3 in A bowman2 (292)
RopeArrowRopeArrow1Powerup FootLocker19011902A RopeArrow (1902) stack 1 in A FootLocker (1901)
RopeArrowRopeArrow1Powerup FootLocker9281242A RopeArrow (1242) stack 1 in A FootLocker (928)
WaterCrystalWaterCrystal1Powerup HamConvArea1915(-83,167,-11)(10,21,0)A WaterCrystal (1915) stack 1 at -83 167 -11 room HamConvArea
WaterCrystalWaterCrystal1Powerup 1_006 05901916(-11,75,-7)(7,18,1)A WaterCrystal (1916) stack 1 at -11 75 -7 room 1_006 0590
WaterCrystalWaterCrystal1Powerup vo trig1917(-22,-19,-7)(3,19,1)A WaterCrystal (1917) stack 1 at -22 -19 -7 room vo trig
WaterCrystalWaterCrystal1Powerup*3 Inventory1759ERROR A WaterCrystal (1759) stack 3 in Inventory
broadheadBroadArrow1Powerup DanteConvOutside1289(0,0,0)(4,18,1)A broadhead (1289) stack 1 at 0 0 0 room DanteConvOutside
broadheadBroadArrow1Powerup DanteConvOutside2060(0,0,0)(4,18,1)A broadhead (2060) stack 1 at 0 0 0 room DanteConvOutside
broadheadBroadArrow1Powerup DanteConvOutside2065(0,0,0)(4,18,1)A broadhead (2065) stack 1 at 0 0 0 room DanteConvOutside
broadheadBroadArrow1Powerup DanteConvOutside2069(0,0,0)(4,18,1)A broadhead (2069) stack 1 at 0 0 0 room DanteConvOutside
broadheadBroadArrow1Powerup DanteConvOutside793(0,0,0)(4,18,1)A broadhead (793) stack 1 at 0 0 0 room DanteConvOutside
broadheadBroadArrow1Powerup DanteConvOutside2075(0,0,0)(4,18,1)A broadhead (2075) stack 1 at 0 0 0 room DanteConvOutside
broadheadBroadArrow1Powerup 2_010 05901824(-32,104,18)(8,19,3)A broadhead (1824) stack 1 at -32 104 18 room 2_010 0590
broadheadBroadArrow1Powerup DanteConvOutside544(0,0,0)(4,18,1)A broadhead (544) stack 1 at 0 0 0 room DanteConvOutside
broadheadBroadArrow1Powerup 2_010 05901825(-30,104,18)(8,19,3)A broadhead (1825) stack 1 at -30 104 18 room 2_010 0590
broadheadBroadArrow1Powerup 2_010 05901826(-28,104,18)(8,19,3)A broadhead (1826) stack 1 at -28 104 18 room 2_010 0590
broadheadBroadArrow1Powerup DanteConvOutside2082(0,0,0)(4,18,1)A broadhead (2082) stack 1 at 0 0 0 room DanteConvOutside
broadheadBroadArrow1Powerup 2_010 05901827(-26,104,18)(8,19,3)A broadhead (1827) stack 1 at -26 104 18 room 2_010 0590
broadheadBroadArrow1Powerup 2_010 05901828(-25,104,18)(8,19,3)A broadhead (1828) stack 1 at -25 104 18 room 2_010 0590
broadheadBroadArrow1NPowerup 2_010 05901829(-31,104,18)(8,19,3)A broadhead (1829) stack 1 at -31 104 18 room 2_010 0590 Diff N
broadheadBroadArrow1NPowerup 2_010 05901830(-29,104,18)(8,19,3)A broadhead (1830) stack 1 at -29 104 18 room 2_010 0590 Diff N
broadheadBroadArrow1NPowerup 2_010 05901831(-28,104,18)(8,19,3)A broadhead (1831) stack 1 at -28 104 18 room 2_010 0590 Diff N
broadheadBroadArrow1Powerup DanteConvOutside295(0,0,0)(4,18,1)A broadhead (295) stack 1 at 0 0 0 room DanteConvOutside
broadheadBroadArrow1NPowerup 2_010 05901832(-26,104,18)(8,19,3)A broadhead (1832) stack 1 at -26 104 18 room 2_010 0590 Diff N
broadheadBroadArrow1NHPowerup 0_0041905(75,170,-10)(11,15,0)A broadhead (1905) stack 1 at 75 170 -10 room 0_004 Diff NH
broadheadBroadArrow1NHPowerup DanteConvOutside1907(38,34,-10)(5,17,0)A broadhead (1907) stack 1 at 38 34 -10 room DanteConvOutside Diff NH
broadheadBroadArrow1Powerup DanteConvOutside1963(0,0,0)(4,18,1)A broadhead (1963) stack 1 at 0 0 0 room DanteConvOutside
broadheadBroadArrow1Powerup DanteConvOutside1468(0,0,0)(4,18,1)A broadhead (1468) stack 1 at 0 0 0 room DanteConvOutside
broadheadBroadArrow1NHPowerup 0_0051471(23,-90,-10)(0,17,0)A broadhead (1471) stack 1 at 23 -90 -10 room 0_005 Diff NH
broadheadBroadArrow1HEPowerup*20 Inventory1760A broadhead (1760) stack 20 in Inventory Diff HE
broadheadBroadArrow1Powerup DanteConvOutside494(0,0,0)(4,18,1)A broadhead (494) stack 1 at 0 0 0 room DanteConvOutside
broadheadBroadArrow1Powerup DanteConvOutside1279(0,0,0)(4,18,1)A broadhead (1279) stack 1 at 0 0 0 room DanteConvOutside
loadout broadheadsloadout broadheads1NPowerup*35 Inventory258loadout broadheads (258) stack 35 in Inventory Diff N
noiseNoiseArrow1Powerup Loadout Cache3062086A noise (2086) stack 1 in Loadout Cache (306)
noiseNoiseArrow1Powerup 0_0092087(133,-71,-11)(1,13,0)A noise (2087) stack 1 at 133 -71 -11 room 0_009
noiseNoiseArrow1NPowerup 2_010 05901929(-24,104,14)(8,19,2)A noise (1929) stack 1 at -24 104 14 room 2_010 0590 Diff N
noiseNoiseArrow1NPowerup 2_010 05901930(-25,104,14)(8,19,2)A noise (1930) stack 1 at -25 104 14 room 2_010 0590 Diff N
noiseNoiseArrow1Powerup 2_010 05901931(-25,104,14)(8,19,2)A noise (1931) stack 1 at -25 104 14 room 2_010 0590
store broadheadstore broadhead1Powerup*15 Store536store broadhead (536) stack 15 in Store
store flashbombstore flashbomb1Powerup*3 Store540store flashbomb (540) stack 3 in Store
store mossstore moss1Powerup Store537store moss (537) stack 1 in Store
store waterstore water1Powerup*5 Store533store water (533) stack 5 in Store
FindSecretTrapS11 FindSecretTrap1Secret 1800Found secret on object A FindSecretTrap (1800)
FindSecretTrapS12 FindSecretTrap1Secret 1801Found secret on object A FindSecretTrap (1801)
FindSecretTrapS8 FindSecretTrap1Secret 1036Found secret on object A FindSecretTrap (1036)
FindSecretTrapS1 FindSecretTrap1Secret 21Found secret on object A FindSecretTrap (21)
FindSecretTrapS2 FindSecretTrap1Secret 22Found secret on object A FindSecretTrap (22)
FindSecretTrapS3 FindSecretTrap1Secret 24Found secret on object A FindSecretTrap (24)
FindSecretTrapS4 FindSecretTrap1Secret 25Found secret on object A FindSecretTrap (25)
FindSecretTrapS5 FindSecretTrap1Secret 26Found secret on object A FindSecretTrap (26)
FindSecretTrapS7 FindSecretTrap1Secret 308Found secret on object A FindSecretTrap (308)
FindSecretTrapS10 FindSecretTrap1Secret 1635Found secret on object A FindSecretTrap (1635)
FindSecretTrapS13 FindSecretTrap1Secret 1903Found secret on object A FindSecretTrap (1903)
FindSecretTrapS14 FindSecretTrap1Secret 1956Found secret on object A FindSecretTrap (1956)
FindSecretTrapS9 FindSecretTrap1Secret 1190Found secret on object A FindSecretTrap (1190)
FindSecretTrapS6 FindSecretTrap1Secret 202Found secret on object A FindSecretTrap (202)

Total Loot (including cash on start & shop items) : 1811   (Gold: 831, Gems: 225, Goods: 755)    from    70 items
Secrets : 14
Powerups : 70


Mission info :

Campaign : 'Thief 2 : The Metal Age'
Mission      : 'Shipping ... and Receiving'
Report file : 'T2miss2.rep'

Editor : Mapsize (loot only) : XYZ(541,277,60)
HTML-map : Cubes : XYZ(12,22,5) - Cubesize : XYZ(25,25,12)


Produced with TTLL - "The Trickster's Loot Locator" - (Version : 0.5.9, created by : -gnartsch-, 02/25/2017)